AI Insights · Timothy · April 2024
Top 5 Cooking Games Performance in Romania Q1 2024
Explore the performance trends of the top 5 cooking games in Romania for Q1 2024, including their downloads, revenue, and active users.
In the first quarter of 2024, the top 5 cooking games in Romania exhibited varied performance trends across downloads, revenue, and active users. Below is a detailed analysis of their metrics.
Pizza Ready! from Supercent, Inc. saw a significant surge in weekly downloads, especially towards the end of the quarter, peaking at approximately 28.6K in the final week of March. The game also experienced a steady increase in weekly revenue, reaching around $108 in the last week of the quarter. Active users showed a remarkable rise, culminating at about 44.4K in the last week of March.
Sandwich Runner by DWANGO Co., Ltd. displayed fluctuating weekly downloads, with a noticeable decline towards the end of the quarter, dropping to around 4.5K in the final week. Despite the drop in downloads, the game maintained a stable number of active users, ending the quarter with approximately 64K active users.
Blend It 3D from SayGames LTD had a downward trend in both downloads and active users. Weekly downloads fell from around 8.8K in mid-January to approximately 2.9K by the end of March. Active users also declined, starting at around 13.6K in mid-January and dropping to about 5.7K by the end of the quarter.
Royal Cooking: Kitchen Madness by Matryoshka Games (CY) LTD saw a varied performance. Weekly downloads reached a peak of around 7.2K at the end of January but stabilized around 4.2K by the end of March. The game's weekly revenue showed intermittent increases, peaking at about $30 in the final week of March. Active users grew steadily, reaching approximately 12.6K by the end of the quarter.
Gossip Harbor®: Merge & Story from Microfun Limited had a consistent performance. Weekly revenue peaked at around $10.8K in early March, while downloads remained stable, averaging around 3K to 4K throughout the quarter. Active users increased steadily, ending the quarter with approximately 17.3K.
These insights were derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.